The Marvels Project #4
This should be one of the most talked about events of the year; rather, it'll eventually go down as one of those classic graphic novels essential to anyone's collection. In this issue, Ed Brubaker does a flawless job capturing the supporting characters' intentions, laying the groundwork to what is soon to become the bigger picture. It's a rather lowkey chapter, as there's not a whole lot of action, but it's also what makes this chapter one of the project's most important.
When Sub-Mariner, Human Torch or The Angel aren't on-screen, The Marvels Project can get a little filthy. It's this chapter that allows us into the minds of key players that aren't all familiar to us; it's this chapter that allows us into the psyche of the spies from the Third Reich, into the psyche of investigators and professors onto the goals of their enemies and creations.
With murkey shades of gray and orange, Steve Epting captures the essence of WWII paranoia. Everything down to the wardrobes, vehicles, buildings, and human movements (you'll see what I mean during the issue's pinacle action sequence) is spot-on to what Bru is attempting to create. There's no doubt that nailing the period's emotional and physical landscape is just as important to the Marvels Project as is the story. We all know what happens here; it's the journey of getting there that makes Brubaker & Epting's version so special.
4/5 Bags&Boards - Really good "development" issue
This should be one of the most talked about events of the year; rather, it'll eventually go down as one of those classic graphic novels essential to anyone's collection. In this issue, Ed Brubaker does a flawless job capturing the supporting characters' intentions, laying the groundwork to what is soon to become the bigger picture. It's a rather lowkey chapter, as there's not a whole lot of action, but it's also what makes this chapter one of the project's most important.
When Sub-Mariner, Human Torch or The Angel aren't on-screen, The Marvels Project can get a little filthy. It's this chapter that allows us into the minds of key players that aren't all familiar to us; it's this chapter that allows us into the psyche of the spies from the Third Reich, into the psyche of investigators and professors onto the goals of their enemies and creations.
With murkey shades of gray and orange, Steve Epting captures the essence of WWII paranoia. Everything down to the wardrobes, vehicles, buildings, and human movements (you'll see what I mean during the issue's pinacle action sequence) is spot-on to what Bru is attempting to create. There's no doubt that nailing the period's emotional and physical landscape is just as important to the Marvels Project as is the story. We all know what happens here; it's the journey of getting there that makes Brubaker & Epting's version so special.
4/5 Bags&Boards - Really good "development" issue