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SOTF: Tips and Tricks

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riv1
alucardbarnivous
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1SOTF: Tips and Tricks Empty SOTF: Tips and Tricks Sat Apr 18, 2009 1:38 am

alucardbarnivous

alucardbarnivous
Zombie Ninja
Zombie Ninja

I hope Dave doesn't mind if I start this thread, but very soon one of the Wizard message board's biggest games is coming to PoP! in Survival of the Fittest. The way the game works is people contact Dave (shining knight) with a list of draft picks of anyone from the realm of fiction where generally it works from who you want most at top and lesser picks below in order of desire (keep lists private or someone can steal your group). Teams are made and pitted against each other for votes from forum members. The earlier your list is submitted, the better your shot. I think submissions start soon, so start your research and keep your eyes peeled. Thing is, often times people make teams of favorites and then watch them crash and burn much to their chagrin. So, I wanted to take this opportunity to try and help people build their teams. First, my credentials; in the first SOTF, my team came in second place, in the three subsequent tournaments I came in first including the one to just end. For SOTF V, I have decided to bow out and retire though winning teams move on to the next game and in the next installment two of my teams will move on (the two I created for SOTF IV). Now, on to how to build a team.

You have to imagine your group will come across any multitude of threats. For example, in past games Dave has had rounds where those with powers lose them. Thus, if a team is made of super-beings, they become a group of hopeless losers. Other times, setting has played a part where characters of certain origins receive bonuses (anime, fantasy, technology, martial artists, etc); if the fight took place in Japan, an anime character got bonuses; if in Faerun, fantasy characters receive bonuses, etc. Sometimes, you might lose one of your fighters for a round. So, teams must be diverse in background and abilities. My formula has been: magic user, technology user, martial artist/spy, power house, psionic, and wild card. I recommend trying to draw characters from comic books, anime, cartoons, films/television, video games, and books (if possible, drawing at least one from each medium).

Next comes a warning: NEVER pick favorites. Rarely does it ever work out. Simply put, you have a biased view of a character you love. This bias can mean a fatal mistake in picking your team. Further, pick recognizable characters; Superman, Batman, Wolverine, Spider-Man, Luke Skywalker, Jason Vorhees, Godzilla, Jack Bauer, He-Man, Optimus Prime, Aragorn Strider (LoTR), Harry Potter, Gandalf the White, Merlin, Goku (DBZ)... everyone knows who these people are. If people have to look your character up, they won't. There could be an awesome story with a character out there, but if everyone knows him/her for being a joke, they're a joke.

Now that you got an idea of how to start, next consider if your team of world beaters takes on another team of world beaters, how will that play out? Well, first consider if your team can work together. If you got Darkseid, Apocalypse, Sauron (LoTR), Megatron, Ganon (Legend of Zelda), and Orochimaru (Naruto), a truly terrifying team, how come they fall to Superman, Batman, Wonder Woman, Green Lantern (Hal Jordan), Martian Manhunter, and Flash (Wally West)? Well, a few reasons. The chief is that the villain group I described is a bunch of alphas, or leaders, who will have about zero team work. That may work with many teams, but if someone puts a lot of thought into a team that could work well as a team, if someone is trying to decide who to go with, they'll probably note the better team than a group of individuals. Next, the hero group I listed has worked together in the past, they know each other intimately, so there's no missteps in getting their bearings. Finally, time and again especially towards the finale, voters turn on obvious killers like the villain group I listed. Simply put, there's no fun if the entire group has people that can wipe out a team single-handedly. So, you want to make a team of strong, diverse, and recognizable fighters, they had also better seem to work well as a team.

Finally, marketability. Image is about as important as everything else. Pick a team name that stands out, seems to denote strength, and is memorable. Make a banner with their images on it and put it in your signature to bring them attention. Campaign for your team, say why they'd win their fight in the battle; it rarely makes a difference for that battle, but it makes people better remember them next round and shows your interested in the game because I'd say many of the consistent voters are either players or people who follow the game and if your team is attached to your energy, they go up in others' rankings. Although, this can be a double-edged sword. Out-and-out bad mouthing an opposing team or player generally see people turn on a player. Blowing up if losing to a team shows poor sportsmanship and will be remembered next round. Provide intelligent, well written reasons why your team would win. These are by no means all the tools at your disposable, though. Heck, often times in game finales, I'll PM friends to vote for my teams. I think that PMing people in the final round won me SOTF III when going against several other really strong teams.

Below is a list of my teams:

SOTF I

SOTF: Tips and Tricks L_5db5720cdd582d2eadab65c0c478c6a6

The End
Shuma-Gorath (Marvel), Maelstrom (Marvel), Midara Uchiha (Naruto), Hoondarrh (Dungeons & Dragons), Sephiroth (Final Fantasy VII), Apocalypse, Kid Buu, and High Evolutionary (Marvel)

SOTF II

SOTF: Tips and Tricks L_ced77d67ad190f6ad1424b4b92dc2f52

The Nightmare
Djinn (Wishmaster), Dracula, Bomb Queen (Image Comics), Brother Eye (DC Comics), Light Yagami (Death Note), Roy Batty (Blade Runner), Trypticon (Transformers), and Sauron (LoTR)

SOTF III

Justice Avengers
Captain America, Doctor Strange, Professor Xavier, Wolverine of Earth X-Men Millennial Visions, Iron Man, Vision, Immortus (Marvel), Hulk of Earth-Wolverine was an Agent of S.H.I.E.L.D., Silver Surfer of Earth-7888/Earth-M/Earth-Moebius, and the Pre-Crisis JLA of Earth-One founding members (Superman, Batman, Wonder Woman, Flash and Green Lantern)

SOTF: Tips and Tricks L_c4bf886cbfc8dbd4e23eac1402c086a4

The Revelation
Yu-Law (Jet Li's the One), Cyborg Superman, Dark Samus (Metroid), Thanos, Lord Palpatine (Star Wars), Kang (Marvel), Baby Vegeta (DBGT), Kyuubi (Naruto), Homunculi (Full Metal Alchemist), and Lord Voldemort (Harry Potter)

SOTF IV

SOTF: Tips and Tricks L_4b91d69bcc94f7fcb0740519ba35ad9a

Brotherhood of the Bat
Batman, Green Lantern (Bruce Wayne, In Darkest Knight), Dark Claw (Amalgam Comics), Batman 1,000,000 (DC One Million), Superman (Bruce Wayne, Speeding Bullets), and Batmage

SOTF: Tips and Tricks L_95fd73531930f054e22a475b4adce6f2

The Empire
Apocalypse, Midara Uchiha (Naruto), King Ghidorah (Godzilla), Perfect Cell (DBZ), Dark Phoenix, and Freddy Krueger (Nightmare on Elm Street)

http://blog.myspace.com/alucardbarnivous

2SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 9:13 am

riv1

riv1
Zombie Ninja
Zombie Ninja

Can i make a serious suggestion? Can the game get it's own forum?
As someone who isn't involved in the game, when i was posting regularly at WUMB the threads would take over the front page of the Whatever forum. It was kind of annoying.
This board doesn't have the high turn around of WUMB (YET! Mwahahaaaa!!!!) and the game'd probably take the forum over.

3SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 11:37 am

Administrator

avatar
Administrator
Administrator

And because it's a small forum, giving one game its own forum is ridiculous. With the way The Abyss is going on, SOTF will be a fresh breath of air.

(And it'll be the only topic in this forum not blocked at my work...)

https://panelsonpages2009.forumotion.com

4SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 11:45 am

riv1

riv1
Zombie Ninja
Zombie Ninja

Just a suggestion.

5SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 11:50 am

Janson

Janson
Zombie
Zombie

I agree with RIV, SOTF is really fun, but it does clog up whatever board it's in. Does this MB allow sub-boards like Spider's Parlour? If it does I'd suggest making a sub-board for the Abyss board just for SOTF. That's just my two cents, it's your board do what you like.

6SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 12:18 pm

Spider_Fan14

Spider_Fan14
Zombie Ninja
Zombie Ninja

So when is SOTF coming? i wana sign up and make my teams soon

7SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 12:19 pm

shining knight

shining knight
Zombie Ninja
Zombie Ninja

I'm working on ways to make it more pop friendly thats all I can say for now

signups begin tomorrow

8SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 12:26 pm

Janson

Janson
Zombie
Zombie

Maybe a games board?

9SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 12:44 pm

Spider_Fan14

Spider_Fan14
Zombie Ninja
Zombie Ninja

So when is SOTF coming? i wana sign up and make my teams soon

10SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 18, 2009 12:50 pm

shining knight

shining knight
Zombie Ninja
Zombie Ninja

It starts in june (hey me and the whitworth need time to write awesome things you know) but you can start creating your teams and or heroes and villians (yeah I'm gonna include created characters in the stories again but more on that tomorrow)

11SOTF: Tips and Tricks Empty Re: SOTF: Tips and Tricks Sat Apr 25, 2009 3:09 pm

alucardbarnivous

alucardbarnivous
Zombie Ninja
Zombie Ninja

Boom. Roasted.

http://blog.myspace.com/alucardbarnivous

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