everyone can pick one of these races:
there can be doubles or triples. lol hell everyone can be the same thing, but you all may want to get together and decideRaces
Shiftling – Change into an animal (mammal) humanoid. Attacks cause 5 damage. Can keep attacking as long as previous blow falls. Each turn (and blow) uses a skill point. Start with ten, two skill points gained with each level. Skill points refill, one each turn not in animal mode
Reptil – Reptile humanoid. Can go into a trance to heal instead of attacking Five skill points used to go into trance, then one point for each five hps recovered, with a maximum of five hp per turn. skill points start with ten, with one more gained each level. Skill points refill one each turn trance is not used
Mage – Magic user. Can learn five spells at level one. Cost five mp to learn a spell, and each spell uses a different amount of mp. Learn one extra spell each level gained. A list of spells will follow. Magic points refil at a ate to be determined later
Underling – A creature from underground. Can see in pitch black, which uses no type of points. Anyone playing an underling will automatically be private messaged what they see if they find themselves in a pitch black environment.
Human – Humans always have a strong will to live. When hit points fall under five, all damage dealt by a human will double. Each level adds a hit point to the level it takes to go under. Level two humans do double damage under six hp.
Behr - Small dwarf sized bipedal bears which have the ability to talk to any animal. This uses no special points. They may be able to persuade an attacking animal to stop attacking. This will take a special roll.
Elves – Can attack twice in one turn, even if the first attack is not a hit.
Dwarves – Can make tools. What material is needed for what tool will be determined later, as will how much it will cost on a point system.
Shadow Walker – Can turn invisible. Must roll to turn initially, and a point will be taken from skill points every turn spent invisible. Some enemies may still be able to see you. Ten skill points starting out, with one gained each level.